Posts Tagged ‘Nintendo’

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Something Terrible

If you heard someone crying in Deep Cove last night, it was probably me as I formatted my Gamecube memory card. I had got one of those official Nintendo 64MB (the biggest official size) memory cards with the idea that I would never need to get another. When Eric, our current Korean student, was playing Resident Evil 4 and went to save it, a bunch of files said that they were corrupt. That was the first sign. I checked it through the wii menu and it said the card had to be formatted. Faaaan-taaas-tic. I gave in and did it. No sense having a corrupt memory card. All my save files… all those games… RE4, I hadn’t fully enjoyed the rewards from finishing the game, even. Anyway, it was done. Then just now, my sister tried to load her Eternal Darkness game which she had saved since-this-incident, but it said it was corrupt. I guess the memory card has completely died. I’ve never had this happen on my N64… and now I don’t have a Gamecube memory card!! Should I get a new one, real cheap? Still plenty of use for one, I guess…. Man, this sucks. Nintendo wants wifi-integration? They should host backups of users’ game-save files.

Check Mii Out

That’s the name of the new channel available on Wii. I gotta say, it’s much better than the other channels we’ve been getting. After you download the channel (from the Shop channel), go in and look at all the “Popular” Mii’s. It’s pretty amazing what some people can do with the limited Mii palette. Moles are mouths. Sunglasses are cheeks. Eyes are eyebrows. Eyebrows are horns. Characters that you wouldn’t think were possible have been done. There’s also a contest aspect to this channel. The first contest is to create Mario without his cap. After seeing what others could do, I spent quite a bit of time getting my Mario submission just right. Oh god, I spent a long time (over an hour, I think) making a Mario Mii…. help me. The channel might not be revolutionary, but it’s kinda fun. 🙂

And, of course, the contest seems to be a way Nintendo is promoting their latest game: Super Mario Galaxy ships today. It is being dubbed the spiritual successor of Super Mario 64 (which you should have either on N64 or Virtual Console) and is pretty much unanimously the best Wii game. Get it. Now.

Steven runs out the door.

Metroid Prime 3: Corruption

So I got Metroid Prime 3: Corruption, for my Wii. The release date was listed as Aug 27th, so I went out to grab it late that day. However, Nintendo only ships on Tuesdays (for whatever reason) so I had to wait another day – what’s one more day, anyway? I haven’t played too much of the game yet, but I would have to agree with what most of the reviews are saying: it is awesome in nearly every way.

The controls are a big part of the awesome: well implemented Wii controls (thanks, Retro) make for the best console FPS experience I’ve ever had, only rivalled by the mouse and keyboard on pc. (Mouse and keyboard don’t lend themselves well to the couch, however.) Quickly changing Prime’s controls to the more sensitive “Advanced” mode, I find it hard to imagine anything coming as close to the mouse and keyboard in the living room. After taking a little while getting used to it, I found I was double-jumping around enemies and firing down at them while airborne with ease. I simply can’t imagine doing that on a dual analog control scheme. And a lot of the combat in Corruption takes advantage of this new found accuracy of the wiimote. I like the added immersion of the controllers representing each of Samus’ hands, even though at times it seems glitchy. Moving the wiimote backward (pull) and forward (push) when operating some controls, for instance, sometimes requires multiple attempts. Luckily, these situations are never in the heat of battle.. and when they work, they’re very satisfying.

Having read a couple reviewers’ comments on the game’s difficulty level being a little easier than the previous Metroid Prime games, I started on Veteran mode. A few puzzles have had me wondering around rooms for a while, but until this latest boss fight I’m on (the third boss, I believe), I haven’t really been out-performed by enemies too much. But wow this latest boss is really kicking my ass… after a few failed attempts, each getting a little closer, I decided to call it quits for the night. The boss fights are AWESOME, of course. 🙂

The game, in general, simply oozes polish – which makes sense, considering it was delayed nearly a year. The graphics are great and the frame rate is buttery smooth. There is quality voice acting and many nice in-game cinematics. Samus doesn’t talk, which is generally a good thing. This surge of other characters into the generally solitary you-alone-on-an-alien-planet Metroid universe is a bit of a mixed bag… Some of the added characters seem a little shallow and forced. There is some background provided through scanning objects and reading (optional) but a little more backstory on the other bounty hunters would be nice, for example – before first meeting them in the introduction.

Anyway, the game is fantastic, even though the original Prime blew people away more. Definitely not a casual game, which is a huge relief. But I’m trying to limit my time with it. A few hours a day, kinda thing. I haven’t actually played it for a couple days… Gotta get back there and beat that boss…. later tonight, I think. Oh yeah, I have to mention: Super Metroid, or Metroid 3, has been out on Virtual Console for a while, and that game is a classic.