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	<title>Comments on: The Game Industry in Vancouver</title>
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	<description>Ooooh, shiny!</description>
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		<title>By: Alex</title>
		<link>http://www.stevenbrown.ca/blog/archives/799/comment-page-1#comment-89596</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 18 Mar 2009 17:53:18 +0000</pubDate>
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		<description>The new iPhone 3.0 SDK seems like a vast &quot;expansion pack&quot; to 2.0.  Lots more APIs allowing for vastly more app possibilities.  So I wouldn&#039;t say it&#039;s saturated (now).  I was pretty amazed watching that presentation (not done watching yet).  A lot of things they have introduced that I didn&#039;t even think developers would need, but after hearing that what were &quot;missing&quot;, I agree.

I don&#039;t know which route is better for a game developer: WiiWare or iPhone.  Personally I don&#039;t do much gaming on the iPhone.  Most of my apps are practical apps.  But then again, I hardly play WiiWare games either.</description>
		<content:encoded><![CDATA[<p>The new iPhone 3.0 SDK seems like a vast &#8220;expansion pack&#8221; to 2.0.  Lots more APIs allowing for vastly more app possibilities.  So I wouldn&#8217;t say it&#8217;s saturated (now).  I was pretty amazed watching that presentation (not done watching yet).  A lot of things they have introduced that I didn&#8217;t even think developers would need, but after hearing that what were &#8220;missing&#8221;, I agree.</p>
<p>I don&#8217;t know which route is better for a game developer: WiiWare or iPhone.  Personally I don&#8217;t do much gaming on the iPhone.  Most of my apps are practical apps.  But then again, I hardly play WiiWare games either.</p>
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		<title>By: Steve</title>
		<link>http://www.stevenbrown.ca/blog/archives/799/comment-page-1#comment-88521</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 13 Feb 2009 17:12:23 +0000</pubDate>
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		<description>I have read the &quot;EA cut testers&quot; article... but yes, you&#039;re correct, it is misleading.  It&#039;s hypothetical (though very likely) rather than concrete.  When collecting links for the article, I guess I lost that insight.  It was the link referenced in a &lt;a href=&quot;http://gonintendo.com/?p=70247&quot; rel=&quot;nofollow&quot;&gt;GoNintendo article of a similar name&lt;/a&gt;.... Propagating bad reporting on my part, sorry.  Common-sense lesson learned (again): never bypass your original source.  I will add another more relevant link.

Ideally, I would want to work on a WiiWare game, full time.  And I don&#039;t have any money, so I need to make some money to get by.  Can&#039;t buy a dev kit because I&#039;m not a licensed developer.  Can&#039;t become a licensed developer because I have no experience.  I&#039;m sure the people you know are able to do both.  Of course, I could work on a game in my spare time, while making money elsewhere.... but that&#039;s tough!  :P  I might want to do other things with my spare time....  like snowboarding!  I really need to do more snowboarding, this year.

I don&#039;t know much about the apps on iPhone and facebook, but I would tend to agree.  I believe the &quot;farting&quot; and &quot;hugging&quot; application market has been saturated.  (Sad as that is.)  WiiWare still has huge gaps and potential for many types of games.  :)</description>
		<content:encoded><![CDATA[<p>I have read the &#8220;EA cut testers&#8221; article&#8230; but yes, you&#8217;re correct, it is misleading.  It&#8217;s hypothetical (though very likely) rather than concrete.  When collecting links for the article, I guess I lost that insight.  It was the link referenced in a <a href="http://gonintendo.com/?p=70247" rel="nofollow">GoNintendo article of a similar name</a>&#8230;. Propagating bad reporting on my part, sorry.  Common-sense lesson learned (again): never bypass your original source.  I will add another more relevant link.</p>
<p>Ideally, I would want to work on a WiiWare game, full time.  And I don&#8217;t have any money, so I need to make some money to get by.  Can&#8217;t buy a dev kit because I&#8217;m not a licensed developer.  Can&#8217;t become a licensed developer because I have no experience.  I&#8217;m sure the people you know are able to do both.  Of course, I could work on a game in my spare time, while making money elsewhere&#8230;. but that&#8217;s tough!  <img src='http://www.stevenbrown.ca/blog/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I might want to do other things with my spare time&#8230;.  like snowboarding!  I really need to do more snowboarding, this year.</p>
<p>I don&#8217;t know much about the apps on iPhone and facebook, but I would tend to agree.  I believe the &#8220;farting&#8221; and &#8220;hugging&#8221; application market has been saturated.  (Sad as that is.)  WiiWare still has huge gaps and potential for many types of games.  <img src='http://www.stevenbrown.ca/blog/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Shirley</title>
		<link>http://www.stevenbrown.ca/blog/archives/799/comment-page-1#comment-88511</link>
		<dc:creator>Shirley</dc:creator>
		<pubDate>Fri, 13 Feb 2009 10:55:43 +0000</pubDate>
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		<description>1100 (not 1000) was the worldwide number, BB was only ~15% of that.

If you have read the &quot;EA cut testers&quot; article, it actually never says EA cut testers... I am sure some were let go (so were other departments), but that title is just misleading.

Why do you need investors to start making a WiiWare game? You only need that if you are paying a team of people full-time. I know people who just do it on their own.

I would say it&#039;s already too late to go for the iPhone/facebook app route...</description>
		<content:encoded><![CDATA[<p>1100 (not 1000) was the worldwide number, BB was only ~15% of that.</p>
<p>If you have read the &#8220;EA cut testers&#8221; article, it actually never says EA cut testers&#8230; I am sure some were let go (so were other departments), but that title is just misleading.</p>
<p>Why do you need investors to start making a WiiWare game? You only need that if you are paying a team of people full-time. I know people who just do it on their own.</p>
<p>I would say it&#8217;s already too late to go for the iPhone/facebook app route&#8230;</p>
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